VR for Kids — Age, Adult Accompaniment and the First Visit
"From what age?" is the first question parents ask us — rightly so. VR is an intense experience, and asking when a child is ready is a good question. Here is our policy as it is, and what's worth knowing before a first visit.
Activity at Space Run VR is intended for ages 7 and up. For regular entry, children aged 7–12 come with an accompanying adult who stays at the venue. For events and birthdays, accompaniment and form requirements are sent in advance. Details on the FAQ page.
From what age
Activity at the venue is intended for ages 7 and up. There is no marketing "maximum age" — there are experiences that suit kids, teens and adults, and the staff points everyone to their level. To be honest: not every game suits every child. Some experiences are gentle, some intense, and the match is made on site, child by child — not by a blanket promise in an article.
Regular entry: ages 7–12 with an adult
On a regular visit, children aged 7–12 come with an accompanying adult who stays at the venue throughout. The adult doesn't have to play (though most parents end up tempted) — they are simply there: reassurance for the child, a point of contact for the staff. From age 12 up, kids can visit without an accompanying adult, like any visitor.
Regular entry vs. a booked event
For regular entry the rule is simple: every child aged 7–12 comes with an accompanying adult. For a birthday or pre-booked event the framework differs — the group is coordinated, the staff is prepared, and accompaniment and consent-form requirements are sent in advance according to the participants' ages and group composition. The key point: details are closed with the team before the event, not at the door. Planning a birthday? All details on the birthday page.
What a first visit looks like
You arrive, get a short briefing from the staff, and start with a gentle experience — a rhythm game, an underwater experience or a simple shooter. The staff watches how the child responds and guides from there: some kids run to the simulators after ten minutes, some spend the whole visit in the calm experiences. Both are perfectly fine. A regular visit is 90 minutes of free movement between stations — try everything, come back to favorites.
What parents should check beforehand
A few things that make a first visit better: • Quiet hours — the earlier opening hours (Sun–Thu 13:00–22:00) are calmer than busy evenings. • Health restrictions — the Terms list conditions where VR should not be used (e.g. epilepsy or dizziness). If in medical doubt — ask a doctor, not us. • Set expectations with your child — say in advance that the headset can come off at any moment. It lowers the pressure. • Specific questions — the team is available at 054-500-9779, and the FAQ page covers the common ones.
When to stop — and how staff responds
If something feels off — dizzying, scary, simply not fun — the headset comes off, water is drunk, and you move to another station or sit for a moment. Nobody makes a thing of it. Our staff meets kids every day and knows excitement from overwhelm. There is no obligation to "finish a round". A child who ends the visit after 40 happy minutes had a successful visit.
Parents' questions
From what age? Ages 7 and up. Ages 7–12 — with an accompanying adult at the venue. Does the parent have to play? No. The adult needs to be at the venue, not inside a headset. What does it cost? A single ticket is 138 ILS for 90 minutes — a sensible start before committing to a multi-pass. What can kids play? A wide range — from rhythm games to simulators. See the attractions page. And a birthday? A separate, pre-booked format — details here.
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